This paper focuses on the evolution of mobile game application,s thus exploring how people who play or interact with mobile games represent social agency as well as behavioral change. It draws on Bandura’s social cognitive theory to elaborate on the socio-cultural contexts of changing patterns of mobile game application usage. Conversely, it also uses Heideggers’ phenomenological method to explore how digital technologies involve epistemic implications which go beyond the instrumental use of technology. The paper aims to provide effective recommendations of the future potential of mobile applications to effect as well as represent sustainable social and behavioral change in users.
Journal article
The adoption of mobile game applications as sustainable social and behavioral change
Competition Forum, Vol.14(7), pp.108-118
2016
Metrics
37 Record Views
Abstract
Details
- Title
- The adoption of mobile game applications as sustainable social and behavioral change
- Creators
- Hanif Haghshenas - Universiti Teknologi MalaysiaCameron Richards - Southern Cross University
- Publication Details
- Competition Forum, Vol.14(7), pp.108-118
- Identifiers
- 2753; 991012820648302368
- Academic Unit
- Faculty of Education; School of Education
- Resource Type
- Journal article