Sign in
Serious playground: using Second Life to engage high school students in urban planning
Journal article   Peer reviewed

Serious playground: using Second Life to engage high school students in urban planning

Kerry Mallan, Marcus Foth, Ruth Greenaway and Greg T Young
Learning, Media & Technology, Vol.35(2), pp.203-225
2010

UN Sustainable Development Goals (SDGs)

This output has contributed to the advancement of the following goals:

#4 Quality Education

Source: InCites

Abstract

Second Life constructivist learning text as game urban informatics play virtual world neogeography

Details