While the benefits of play and discovery in cities have been widely discussed, the impact of augmented reality games, such as Pokémon Go, induced urban discovery on different demographics and their impact on perceptions of public spaces is yet to be studied. This paper examines the perceptions and usage of public spaces by different demographics of augmented reality gamers. The study finds that there are several statistically significant differences between the experiences of men and women, and players of different ages playing Pokémon Go in public spaces in Australia, particularly in their mobility, sense of marginalization and sense of place.
Journal article
Pokémon Go-ing or staying: exploring the effect of age and gender on augmented reality game player experiences in public spaces
Journal of Urban Design
2019
Metrics
37 Record Views
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Source: InCites
Abstract
Details
- Title
- Pokémon Go-ing or staying: exploring the effect of age and gender on augmented reality game player experiences in public spaces
- Creators
- Ruth Potts - Cardiff University, UKLachlan H Yee - Southern Cross University, Australia
- Publication Details
- Journal of Urban Design
- Identifiers
- 4693; 991012821829002368
- Academic Unit
- Marine Ecology Research Centre; School of Environment, Science and Engineering; Science; Faculty of Science and Engineering
- Resource Type
- Journal article