Journal article
Investigating the impact of the 'healthy planet, healthy people' educational boardgame: A multicentre pre-test - post-test study
Nurse education today, Vol.152, pp.1-8
09/2025
PMID: 40253834
Metrics
UN Sustainable Development Goals (SDGs)
This output has contributed to the advancement of the following goals:
Source: InCites
Abstract
Background: The 'Healthy Planet, Healthy People' educational board game was designed as an interactive way for healthcare students to explore the impact of climate change, pollution and biodiversity loss on both the environment and human health. The game is premised on the understanding that there is 'no health without planetary health'.
Objective: The study profiled in this paper aimed to investigate the impact of the game on nursing students' planetary health attitudes, knowledge levels and satisfaction with the learning experience.
Design: A multicentre pre-post design was used with data collected June-October 2024. Wilcoxon Signed Rank Tests were performed to assess changes in attitudes and knowledge from pre- to post-survey. Effect sizes were interpreted using r. Mann-Whitney U Tests and Kruskal-Wallis H Tests were conducted to examine the influence of demographic characteristics on attitude and knowledge levels. Median scores and interquartile ranges were used to summarise satisfaction items.
Setting and participants: Pre-registration nursing students from five Australian universities participated in this study.
Results: One hundred and eighty-four students completed both the pre- and post-surveys. The results indicated a statistically significant increase in pre-post attitude (Z = -5.157, p < .001, r = 0.39) and knowledge levels (Z = -9.295, p < .001, r = 0.73) following the educational board game. Median attitude scores increased from 3.86 (IQR = 3.57-4.14) to 4.00 (IQR = 3.71-4.43), and knowledge scores increased from 5.00 (IQR = 4.00-6.00) to 7.00 (IQR = 6.00-8.00). However, there were no significant differences in attitude or knowledge levels based on the demographic characteristics. Of those who participated in the game, 153 students completed the Satisfaction Survey. The 25th percentile scores were consistently at 4.00, indicating that at least 75 % of participants agreed or strongly agreed with each of the satisfaction items.
Conclusions: Universities are uniquely positioned to contribute to a more sustainable future by incorporating planetary health education into nursing curricula. This study demonstrated that educational board games such as the 'Healthy Planet, Healthy People' game are an effective learning strategy.
Details
- Title
- Investigating the impact of the 'healthy planet, healthy people' educational boardgame: A multicentre pre-test - post-test study
- Creators
- Tracy Levett-Jones - University of Technology SydneyTracey Moroney - Curtin UniversityJames Bonnamy - Monash UniversityJack Cornish - University of Technology SydneyElaine Correia Moll - University of Technology SydneyAnna Foster - Southern Cross UniversitySamuel Lapkin - Griffith UniversityJacqueline Pich - University of Technology SydneyCatelyn Richards - University of Technology SydneyNaomi Tutticci - Griffith UniversityTracey Tulleners - University of Southern QueenslandMelisa Young - Curtin University
- Publication Details
- Nurse education today, Vol.152, pp.1-8
- Publisher
- Elsevier Ltd
- Identifiers
- 991013276692102368
- Copyright
- © 2025 Elsevier Ltd. All rights are reserved, including those for text and data mining, AI training, and similar technologies.
- Academic Unit
- Nursing; Faculty of Health
- Language
- English
- Resource Type
- Journal article