In recent years the use of videogame technology has increased within the domain of health, in particular to facilitate rehabilitation following a stroke or fall. This review presents an overview of how videogame technologies can be used to address health issues contributing to reduced independence in older adults. Four themes were identified: (1) hardware, (2) software, (3) health issues addressed using videogames, and (4) clinicians' perspectives. Several recommendations have been proposed to build upon the use and integration of videogame technology into rehabilitation and training for older adults. In particular, the use of videogames for health requires an appropriate game classification system for development of games that are appropriate for the physical, cognitive, and social requirements of older adults or those living with a disability.
Journal article
Interactive videogame technologies to support independence in the elderly: a narrative review
Games for Health Journal, Vol.1(2), pp.139-152
2012
Metrics
21 Record Views
UN Sustainable Development Goals (SDGs)
This output has contributed to the advancement of the following goals:
Source: InCites
Abstract
Details
- Title
- Interactive videogame technologies to support independence in the elderly: a narrative review
- Creators
- Hannah R Marston - German Sport University CologneStuart T Smith - Neuroscience Research, New South Wales
- Publication Details
- Games for Health Journal, Vol.1(2), pp.139-152
- Identifiers
- 1054; 991012820353002368
- Academic Unit
- Office of the Vice Chancellor
- Resource Type
- Journal article