Journal article
Exploring practical nursing skills acquisition through gamified computerized learning: A phenomenological study
Nurse education in practice, Vol.85, pp.1-9
05/2025
PMID: 40318322
Appears in Recent Faculty of Health Publications
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Abstract
Aim: This study employed a descriptive phenomenological approach to explore the experiences of undergraduate nursing students in the context of gamified computerized learning.
Background: In the post-pandemic era, the importance of developing innovative computerized approaches to nursing education has become apparent, particularly in relation to the acquisition of clinical care skills. However, only limited research is available to guide this development.
Design: The study employed a descriptive phenomenological approach to explore undergraduate nursing students' perceptions and experiences with gamified computerized learning of care skills.
Methods: The first author conducted individual interviews with 12 participants between April and June 2024. These interviews were audio-recorded, transcribed verbatim, and analyzed using Colaizzi's seven-step method. The study's rigor was evaluated according to Guba and Lincoln's criteria of credibility, transferability, dependability, and confirmability.
Results: Four sub-themes-learning support, visualizing learning in the mind, goal-oriented learning, and learning outcomes-were synthesized into the central theme of a Synergistic Learning Approach to the development of a teaching-learning plan. The Synergistic Learning Approach highlights the importance of robust support structures to guide learners through learning and ensure access to necessary resources and feedback.
Conclusion: The findings indicated that gamified computerized learning provided an effective approach to the development of care skills, although it cannot fully replace hands-on experience. In particular, it offers a simple, accessible, and enjoyable tool for reviewing theoretical care knowledge and skills, allowing learners to engage in trial-and-error practice without risk to patient safety.
Details
- Title
- Exploring practical nursing skills acquisition through gamified computerized learning: A phenomenological study
- Creators
- Chun-Chih Lin - Chang Gung University of Science and Technology (Taiwan)Chin-Yen Han - Chang Gung Medical Foundation (Taiwan)Ya-Ling Huang - University of Southern QueenslandHan-Chang Ku - Chang Gung University of Science and Technology (Taiwan)Li-Chin Chen - Chang Gung Medical Foundation (Taiwan)
- Publication Details
- Nurse education in practice, Vol.85, pp.1-9
- Publisher
- Elsevier Ltd
- Grant note
- The National Science and Technology Council in Taiwan supported this study. (grant number NSTC 112-2410-H-255-005 -).
- Identifiers
- 991013280941102368
- Copyright
- © 2025 Elsevier Ltd. All rights are reserved, including those for text and data mining, AI training, and similar technologies.
- Academic Unit
- Nursing; Faculty of Health
- Language
- English
- Resource Type
- Journal article
- Local Fields
- Original Research - SoLT