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Creating a gamified learning experience for the threshold concept, the time value of money
Journal article   Peer reviewed

Creating a gamified learning experience for the threshold concept, the time value of money

Kayleen Wood
Accounting education (London, England), Vol.33(6), pp.767-790
01/11/2024

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UN Sustainable Development Goals (SDGs)

This output has contributed to the advancement of the following goals:

#4 Quality Education

Source: InCites

Abstract

Threshold concepts time value of money gamification of learning learning design for student engagement gamified learning experience accounting education

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