Conference proceeding
eSport: Friend or Foe?
Serious Games: 4th Joint International Conference Proceedings, Vol.11243, pp.3-8
Lecture Notes in Computer Science, 11243
Joint International Conference on Serious Games (Darmstadt, Germany, 07/11/2018 - 08/11/2018)
17/10/2018
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Abstract
eSport is a growing industry in terms of its players, spectators and economic value and will be included in the 2024 Paris Olympics. Although interest initially in eSport was mainly associated with younger males, eSport has the potential to bring about health behaviour change across the wider population of users. This paper discusses the potential of eSport to influence health outcomes across the lifespan and address some of the major barriers that will help individuals to change their physical activity behaviours. Considering the exponential growth in eSport, it is important for academics and policy makers to recognise and seize the opportunities arising from eSport.
Details
- Title
- eSport: Friend or Foe?
- Creators
- Remco Polman - School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, AustraliaMichael Trotter - Queensland University of Technology, eSport Centre, Brisbane, AustraliaDylan Poulus - Queensland University of Technology, eSport Centre, Brisbane, AustraliaErika Borkoles - School of Public Health and Social Work, Queensland University of Technology, Brisbane, Australia
- Publication Details
- Serious Games: 4th Joint International Conference Proceedings, Vol.11243, pp.3-8
- Conference
- Joint International Conference on Serious Games (Darmstadt, Germany, 07/11/2018 - 08/11/2018)
- Series
- Lecture Notes in Computer Science; 11243
- Publisher
- Springer International Publishing
- Identifiers
- 991012934798002368
- Academic Unit
- Faculty of Health
- Language
- English
- Resource Type
- Conference proceeding