Few educators ever have the chance to design and manage an online environment that replicates the educational, social, support and administrative elements of their University. Recent developments in virtual world platforms such as Second Life now makes this possible. Designing and building a virtual university demands knowledge of a new range of concepts, issues and skills specifically relevant to virtual environments and immersive learning settings. A case study of the vision, strategies and processes used to design, build and commence operation of a virtual campus is presented. A checklist of critical success factors is presented as a guide to others attempting to use this powerful technology to extend the reach and effectiveness of their university. The conference presentation will include an in-world tour of the features of the virtual campus and a demonstration of its interactive features.
Conference proceeding
Designing an educational sim environment: critical success factors
Same places, different spaces?: proceedings of Ascilite 2009, pp.263-272
Same places, different spaces?: proceedings of Ascilite 2009 (Auckland, NZ, 6-9 December)
2009
Metrics
31 Record Views
Abstract
Details
- Title
- Designing an educational sim environment: critical success factors
- Creators
- Allan Ellis - Southern Cross UniversityAmanda Hasett - Top DingoStephen Rowe - Southern Cross University
- Publication Details
- Same places, different spaces?: proceedings of Ascilite 2009, pp.263-272
- Conference
- Same places, different spaces?: proceedings of Ascilite 2009 (Auckland, NZ, 6-9 December)
- Publisher
- Australasian Society for Computers in Learning in Tertiary Education; Figtree, NSW
- Number of pages
- 263-272
- Identifiers
- 1503; 991012820768102368
- Academic Unit
- School of Business and Tourism; Faculty of Business, Law and Arts
- Resource Type
- Conference proceeding