What are educators‟ motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively implementing the technology within their own teaching practice and curricula. This paper presents a typology for teaching and learning in 3D virtual worlds and applies the typology to a series of case studies based on the ways in which academics and their institutions are exploiting the power of virtual worlds for diverse purposes ranging from business scenarios and virtual excursions to role-play, experimentation and language development. The case studies offer insight into the ways in which institutions are transforming their teaching for an unknown future through innovative teaching and learning in virtual worlds. The paper demonstrates how virtual worlds enable low cost alternatives to existing pedagogies as well as creating opportunities for rich, immersive and authentic activities that would otherwise not be feasible or maybe not even be possible. Through the use of virtual worlds, teaching and learning can be transformed to cater for an unknown future.
Conference proceeding
Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
Curriculum, technology & transformation for an unknown future: proceedings ascilite Sydney, pp.399-415
Curriculum, technology & transformation for an unknown future: proceedings ascilite Sydney (Sydney, NSW, 5-8 December)
2010
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Abstract
Details
- Title
- Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
- Creators
- Sue Gregory - University of New EnglandBrent Gregory - University of New EnglandMatthew Campbell - Australian Catholic UniversityHelen Farley - University of Southern QueenslandSuku Sinnappan - Swinburne University of TechnologyShannon Kennedy-Clark - University of SydneyDavid Craven - IESDeborah Murdoch - Charles Sturt UniversityMark JW Lee - Charles Sturt UniversityDenise Wood - University of South AustraliaJenny Grenfell - Deakin UniversityAngela Thomas - University of TasmaniaKerrie Smith - Education Services AustraliaIan Warren - Deakin UniversityHeinz Dreher - Curtin UniversityLindy McKeown - University of Southern QueenslandAllan Ellis - Southern Cross UniversityMatthew Hillier - University of AdelaideSteven Pace - Central Queensland UniversityAndrew Cram - Macquarie UniversityLyn Hay - Charles Sturt UniversityScott Grant - Monash UniversityCarol Matthews - University of Adelaide
- Publication Details
- Curriculum, technology & transformation for an unknown future: proceedings ascilite Sydney, pp.399-415
- Conference
- Curriculum, technology & transformation for an unknown future: proceedings ascilite Sydney (Sydney, NSW, 5-8 December)
- Publisher
- The University of Queensland; Brisbane
- Number of pages
- 399-415
- Identifiers
- 1100; 991012821318702368
- Academic Unit
- School of Business and Tourism; Faculty of Business, Law and Arts
- Resource Type
- Conference proceeding