Pedagogy Enhancement with E-Learning Immersive Learning Collaborative Learning Game-Based and Simulation-Based Learning Specialist Studies in Education
The researchers paper discusses the development of a computer-based educational game which challenges children to interact with the natural environment through physical exploration and experimentation. The researchers project seeks to counteract the negative behaviours associated with excessive computer game play amongst children 8 to 12 years old. By leveraging the positive learning outcomes that can be achieved through computer gaming and combining these with outdoor learning strategies, Jumping the Fence encourages children to take responsibility for surveying and caring for a local ecosystem. The game requires children to reflect critically on their computer use, become more physically active, gain social skills and develop an affinity towards nature. Educators are able to adapt the game to their school's own curriculum and thereby provide an alternative learning strategy that encourages physical and social engagement.
Details
Title
A Computer-based Educational Adventure Challenging Children to Interact with the Natural Environment Through Physical Exploration and Experimentation
Creators
Uwe Terton (Author) - University of the Sunshine Coast
Ian White (Author) - University of the Sunshine Coast
Publication Details
Proceedings of the 6th International Conference on Computer Supported Education, Vol.1, pp.93-98
Conference
CSEDU 2014: 6th International Conference on Computer Supported Education (Barcelona, Spain, 01/04/2014 - 03/04/2014)
Publisher
SciTePress; Barcelona, Spain
Identifiers
991012952831502368
Academic Unit
Faculty of Business, Law and Arts
Language
English
Resource Type
Conference proceeding
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Details
A Computer-based Educational Adventure Challenging Children