This chapter explores integrating 3D design and fabrication technologies into educational settings, emphasising their potential to enhance student creativity, problem-solving skills, and real-world capabilities. Through using 3D design and fabrication tools such as computer-aided design (CAD) software, 3D printers, laser cutters, and computer numerical control (CNC) machines, students can transition from passive learners to active creators, engaging with tangible projects that connect theoretical concepts and practical challenges. The chapter highlights the importance of supporting teachers in adopting these technologies, addressing challenges such as hardware costs, software accessibility, and teacher training. By progressively increasing project complexity and incorporating real-world applications, educators can foster an engaging learning environment where students develop technical proficiencies and thinking skills. The chapter underscores the role of educators as facilitators, guiding students through the iterative design process using these transformative technologies to create inclusive and equitable learning spaces.
Details
Title
Students as designers with 3D design and fabrication technologies
Creators
Carol Puddicombe - Edith Cowan University
Rob Rouse - The University of Queensland
Marco Tolomei - Edith Cowan University
David Ellis - Southern Cross University
Contributors
Matt Bower (Editor)
Belinda von Mengersen (Editor)
Publication Details
Creative Technologies Education: Students as Digital Designers, pp.157-171