Book chapter
Serious playground: using Second Life to engage high school students in urban planning
Learning and Research in Virtual Worlds
Routledge, First edition
2012
Metrics
13 Record Views
Abstract
Virtual world platforms such as Second Life have been successfully used in educational contexts to motivate and engage learners. This article reports on an exploratory workshop involving a group of high school students using Second Life for an urban planning project. Young people are traditionally an under-represented demographic when it comes to participating in urban planning and decision making processes. The research team developed activities that combined technology with a constructivist approach to learning. Real world experiences and purposes ensured that the workshop enabled students to see the relevance of their learning. Our design also ensured that play remained an important part of the learning. By conceiving of the workshop as a 'serious playground' we investigated the ludic potential of learning in a virtual world.
Details
- Title
- Serious playground: using Second Life to engage high school students in urban planning
- Creators
- Kerry M Mallan - Queensland University of TechnologyMarcus Foth - Queensland University of TechnologyRuth Greenaway - Queensland University of TechnologyGreg T Young - Queensland University of Technology
- Contributors
- Jeremy Hunsinger (Editor)Aleks Krotoski (Editor)
- Publication Details
- Learning and Research in Virtual Worlds
- Publisher
- Routledge; United Kingdom
- Edition
- First edition
- Identifiers
- 991013143489902368
- Academic Unit
- Centre for Teaching and Learning
- Language
- English
- Resource Type
- Book chapter