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Designing Movement‑Based Digital Learning Environments: Interdisciplinary Principles for Physical Activity and Cognition
Book chapter

Designing Movement‑Based Digital Learning Environments: Interdisciplinary Principles for Physical Activity and Cognition

Myrto F. Mavilidi, Liye Zou, Stoo Sepp, Juan C. C. Castro-Alonso, Valentin Benzing, Mirko Schmidt, David R Lubans, Spyridoula Vazou, Caterina Pesce and Fred Paas
The Handbook of Physical Activity and Cognitive Neuroscience, pp.505-519
International Perspectives on Key Issues in Sport and Excercise Psychology, Routledge, 1st
2026

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Abstract

This chapter synthesizes interdisciplinary principles from educational psychology, kinesiology, and technology to guide the design of movement-based digital learning environments for children and adolescents. Drawing on multimedia learning, cognitive load theory (CLT), embodied cognition, and cognitive-motor interference frameworks, this chapter explores how physical activity can enhance cognition and learning in digital contexts. It discusses CLT effects (e.g., split-attention, modality) and embodiment types (direct, metaphorical, manipulated) to propose strategies for optimizing instructional design. It also highlights empirical evidence from exergames and virtual/augmented reality that may benefit improved executive functions and engagement, though challenges like cognitive overload and scalability persist. It recommends integrating meaningful movements, minimizing extraneous load, and using adaptive technologies that match the learner’s current motor and cognitive abilities to foster mutual facilitation of physical and cognitive tasks. These insights inform the design of scalable, engaging digital learning programmes that may enhance physical activity and cognitive outcomes jointly.

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